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There are now five Willy Wonka slots from Scientific Games / Bally based on the Willy Wonka movie. These have characters and designs in common – with each game becoming more spectacular and immersive than the one before. The latest Willy Wonka slot games have screens that curve around you, as well as surround sound and hand motion detectors that allow you to interact with the display.
These are all based on the 1971 movie ‘Charlie and the Chocolate Factory’. While this movie looks dated by today’s standards, at the time the ‘Technicolor’ and special effects were state of the art. Add in an iconic performance from Gene Wilder as Willy Wonka, and you’ll find plenty of material on which to base these entertaining casino slots.
This page covers the slot machines Willy Wonka and the Chocolate Factory, World of Wonka, Pure Imagination, Dream Factory and of course, the Wonkavator slot. These are all found in live casinos in Michigan, Colorado and Atlantic City.
Online slots have loosely covered this theme over the years – none have come close to these impressive live slots.
What the Willy Wonka slots have in common
Before covering the individual games, this section looks at what brings the series together. The surreal sights and sounds of the chocolate factory provides a rich backdrop for all of the games.
Symbols are shared between the titles. In every case Gene Wilder in purple jacket and top hat is the highest paying symbol. He will appear stacked on some games, and in special larger sized symbols too. The characters from the movie are all higher paying symbols. They include Charlie, Grandpa Joe and Verruca Salt.
Oompa Loompas appear in all the games. They don’t feature as symbols, instead having a key role in the random bonuses. You’ll see the reels expand in different ways in the series of slots – and the catchy Oompa Loompa song play too.
All of the Willy Wonka slots have multiple bonus features. A big part of what keeps these games interesting is that you can win several different bonus games. This stops them becoming repetitive. There are picks games, free spins (sometimes with giant symbols) and jackpot games.
At the end of each bonus game, you’ll get to unwrap a chocolate bar, which can reward you with a ‘golden ticket’. This triggers a progressive jackpot.
1. Willy Wonka and the Chocolate Factory slot machine
When you compare the original (in this series) Willy Wonka slot with others on the casino floor it stands up well. Compared to the newer games below, this is the simplest of setups. Instead of curved screens and tall screens that tower above you, this game simply has two standard sized slot monitors.
Scientific Games have used them to good effect. Oompa Loompa’s make their debut, stretching the reels onto the second screen and adding wilds in their base game bonus. There are tall Gene Wilder symbols and all the familiar characters appear on the reels.
Bonus games in the Chocolate Factory slots
Bonuses are triggered by hitting 3 or more of the golden elevator symbols. The elevator then shoots to the upper screen, stopping at one of many different bonus games.
- Free Spins: These can be for Charlie or Grandpa Joe. You then pick a candy to see how many spins you get. During your spins, giant symbols covering 2 or 3 reels (for whichever character your elevator picked) are added to the reels.
- Picks Bonuses: Again, based on the characters, you get to pick candies for cash prizes. Some candies make the lower paying ones disappear – others give you an additional pick.
- Chocolate River Bonus: The boat sails down a virtual river. It passes candies as it goes, which award cash prizes. You’ll stop, get a scene from the movie, before moving through a second tunnel for extra prizes.
- Cash Awards: Some of the bonuses that the elevator can stop by are simply cash (coins) awards. These might not be immersive like the others, though some awards are on the larger side.
Add to this the golden ticket shot at the end of each bonus (where you unwrap 6 bars) and the Oompa Loompa base game feature, and you’ll see that even the simplest of the Willy Wonka slots has a lot of features.
2. Willy Wonka: Pure Imagination slot machine
The Pure Imagination slot is named after a song from the movie. Like the original it uses dual screen setup. These are big screens. One slopes away from you and the other is upright. The entertaining bonuses take full advantage of the setup.
Oompa Loompas again appear as a random feature in the base game. The reels can expand, with the green-haired creatures building them one row at a time. More Oompa Loompa’s then appear on top of the reels. They can pour sacks of sugar down the reels, turning them wild.
Golden Egg Respins
Bonuses are triggered by a golden egg respin feature. You keep collecting golden eggs until you spin with no more of them appearing. They then fill meters on the upper screen. The eggs then randomly fill meters on the upper screen. The bonus is chosen at random once the eggs are used – the more eggs in each row, the better your bonus. Here are the games:
- Fizzy Lifting Bonus: Here you choose bubbles (how many depends on the eggs). They float up hitting prizes in the upper part of the cabinet. If you are lucky, you can hit ‘all in row’ to trigger up to 4 prizes at once. The top of the screen has jackpot-sized prizes.
- Pure Imagination Free Spins: There are two parts to this free spins bonus. First, Oompa Loompa’s bash symbols hanging on wires from top of the screen onto the reels. You then get free spins which include giant symbols. These can cover 3 or more reels completely at times, triggering wins over multiple lines.
- Veruca Salt Tantrum Bonus: A clip from the ever-greedy Veruca Salt is followed by a series of gifts appearing. You get to keep the results of all of them as the girl keeps demanding ‘more!’.
After each bonus you’ll unwrap chocolate bars in this version of the ‘Golden Ticket’ bonus. Hitting that golden ticket wins you $5,000.
3. World of Wonka slot machine
The World of Wonka slots machine has a brand-new screen setup. This sees three screens positioned to curve around the player. There is an additional screen above them, with a bonus wheel on top of that – making for an impressive looking cabinet. This game also includes motion sensor technology. When you hit a big win, you get to pop candies by waving your hands.
The curved screen makes for an entertaining random Oompa Loompa bonus. As their song starts, the creatures appear either side of the reels, stretching them out. Others then appear with ropes, adding rows. Wilds move in groups across the screen. Topping it all is a cart/train at the end that can give you win multipliers.
Everlasting Gobstoppers trigger the Wonka Winko bonuses
You trigger the bonus with everlasting gobstopper symbols. Two gets a respin, with 3 or more triggering a ‘Wonka Winko’ game above the reels. Here are the bonuses that can result from this:
- Free Spins: These come with giant symbols, which can cover the entire reels held between mechanical arms and pulleys. These can be Charlie, Grandpa Joe or even the highest paying Willy Wonka symbols. Graphics for this bonus are as impressive as the big win potential.
- Chocolate River: This is a picks bonus. You choose candies on the river, choosing whether to pick from the lower risk/lower reward close ones or those with higher risk further away.
- Bonus Wheel: You can win a huge progressive via this wheel, which also has some generous coin wins. Note that you can also win the progressive on the reels, with special Gene Wilder symbols with the word ‘jackpot’ on them.
As with the other slots in this range, you’ll unwrap a chocolate bar at the end of each bonus to see if you get a golden ticket.
4. Willy Wonka Dream Factory slots
On top of a carousel of 3 Dream Factory slots you’ll see a 360-degree screen that spins to reveal the bonus features.
This game is a little different to the others. There is no Oompa Loompa base game feature. Instead Veruca Salt appears with an ‘I want it now’ random feature. Her song will start, and the highest paying Gene Wilder/Willy Wonka symbols appear, getting locked onto the screen in different configurations. You then see a wheel which can show ‘good egg’ (another spin) or ‘bad egg’ (game ends).
There is also a jackpot picks game with the everlasting gobstoppers. This is triggered separately from the other bonuses, with a gobstopper on reels 1 and 5. You see an entertaining sequence, then get to pick until you match 3 jackpots. You can also win jackpots with special jackpot symbols on the reels.
Glass Elevator bonus games
Regular bonuses need 3 glass elevators to trigger. The big horizontal wheel on top of the cabinet then spins. Here are the entertaining bonuses that you can win:
- Juicer Free Spins: This uses the part of the movie where the girl blows up like a giant blueberry as inspiration. It shows mechanical arms holding her over the reels, squeezing to add wilds. You get 8 free spins, with reels that expand towards the end, to enjoy these wild symbols.
- Wonka Vision: This is another free spins game. This time you get Oompa Loompa symbols overlaid. They expand in different configurations, then turn wild after each spin. More are added as you go along, so the last spins can be very profitable.
- Fudge Room: The final free spins bonus has pipes filled with fudge to add wilds to the reels. Some of them have 2x wild multipliers.
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This is the only Willy Wonka slot without the golden ticket game after the features. This is replaced by 2 different ways of winning a progressive jackpot.
4. Willy Wonka slots: The Wonkavator
This game took the immersive curved screen idea and expanded on it – upwards. The top section of Wonkavator will tower above you. All the familiar elements are in place. This includes the candies and characters on the reels. There is an additional on-reel feature. When you hit a stack of Willy Wonka symbols, you get a respin with that stack turned into wild symbols. This can be worth hitting those times you trigger with multiple stacks.
Oompa Loompas appear again. They expand the reels upwards, making the best use of the tall screen. They then jump onto the reels, which can have wilds going up or down (or in some cases both).
Up to 10 wheel spins with Elevator bonus symbols
To trigger bonuses, you need golden elevator symbols. Bonuses are chosen randomly. You’ll see a mix of free spins, wheel bonuses and bubble picks floating around at the top of the screen. These pop and disappear one at a time, leaving the bonus you receive. Here are the Wonkavator features:
- Free Spins: These are themed around the characters (or wilds) with giant symbols. You only get 5 spins, though the reels replicate all the way up the cabinet, giving you multiple ways to win. Giant symbols can cover entire sets of reels, or just part of them. Win multipliers can be added at the end.
- Wheel Bonus: You can win up to 10 wheel spins, or even golden wheels with bigger prizes. You get a choice of how to use those 10 spins by picking a ticket. This can be fewer spins with multipliers, or 10 separate lower-prize spins.
- Bubble Pick: Here you see Charlie and Grandpa Joe floating up in a bubble tube. You pick bubbles moving them up or down, and winning cash prizes and multipliers. The game ends when they hit the top of the tube.
As with all the Willy Wonka slots, there is a golden ticket game where chocolate bars get unwrapped at the end of the feature.
The immersive Willy Wonka slots
This theme works brilliantly for casino slots. There are now online slots via Facebook apps to enjoy it too. All 5 of the games are entertaining in their own right. You might well come away with the special Oompa Loompa song used for their random bonuses stuck in your head.
The latest games use motion sensors plus a curved cabinet for an immersive experience. With plenty of bonus games on all versions, and progressive jackpots to be won, it is little wonder these slots are so popular in real money casinos all over the country.
A fetishy adventure through a chocolate factory.
- A huge choose-your-own-adventure story of 80k+ words
- 25 unique NPC endings, most with unique songs (if you're into that)
- 18 player endings, written in second person
- Varying triggers, puzzles, and interactions to explore
Character images from: https://www.deviantart.com/initforthepics/
Status | Released |
Platforms | HTML5 |
Rating | |
Author | weeblordda |
Genre | Visual Novel, Interactive Fiction |
Made with | Twine |
Tags | Point & Click, Text based, Twine, wonka |
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I like the reference of the storyline, also the banner's pic and looks cool. Is it planned to get my pointer refer to 'footer'-subtext when hovering the lower textlines in-game (sounds more like a placeholder-info)? I'd prefer visualizing the visited lines same as unvisited ones in colours.
typos:
'You walk over to Hiro' ... there's the reply-icon and a bracket that don't suits there? btw: it's the part where I could get a closer look at that 'strange machine'.
Some prev. lines also includes the whole sentence marked in blue/as clickable, even that bracket-icon which represents just the start of a new option for replying.
'creamery', hannah's reply won't include that arrow starting-icon? ('moving closer' to that line e.g. includes the whole line as clickable blue text even that arrow somehow), I'd prefer it like the weight/inventory, that only a specific noun or verb, adjective being highlighted there. Same as one of the lines withing the bakery, before heading out of that pastry room & wonkavision-mk1 (grab an object examining that path before skipping to mk2).
doubled paragraphs?
I was clicking 'leaving the inventing-room', after that machine do require to talk to Wonka, I even didn't intro to other guys just heading into the adventure xD when Wonka mentioned if we'd head on, I could still ask about 2 things, one including that boat. Nope, still no preference for now ...want to simply skip it.
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Similar to:
eating one size of dough. getting back to the bakery, checking weight. not eating additional ones, while 'back'-option includes again: eat one dough?
mk2, insisting me wearing that VR, while I guess the ending-sequence being kinda 'broken' / should refer to a different in-game line?
Apologies for not responding to this sooner, I dismissed the email then forgot about it. I appreciate you pointing out some of the inconsistencies with the arrows. Some of these can probably be fixed, but it is a huge pain in the neck to format things in twine from their sluggish editor, so I gave up on keeping them perfectly standardized somewhat early on. If or when I make a second version, I will probably be using tweego, which lets you edit in whatever text program you like, and I'll try to see if I can make these more standardized.
Sure, no worries. Hoping my detailled feedback won't sound too picky because of even referring to section where they occur, like which part getting chosen, at least you maybe find the textlines if I'd mention where I was noticing those 'issues' (that's my origin thought about just e.g. single arrows getting marked as underline/clickable there, maybe also happens on paths I didn't examined yet). At least if I just played this game once, you'd know which sections I was viewing and which were not played or tested yet.
Could we get a potential ending eventually similar to Hannah with the cow-berry?
Does anyone know how you can still take the gum from the machine without anyone turning into a blueberry?
You should be able to get it if you talk to wonka to ask about the machine, but *don't* start the tour.
I’ve tried every possible way but it always leads to someone becoming a blueberry if i want the gum. I’m trying to get everyone to be on the tour until the Wonka vision room and have the gum
From the looks of the file, no; you can't get the gum without asking for a demonstration, and doing that cuts off the menu where you can ask Wonka to move to the next room. Apparently there was a 'no takers' outcome at one point, but even if it was implemented, you could only reach it if Hannah already got a bad end.
As it stands, even if you could grab the gum without any blueberries leaving the room, it still wouldn't be with a full party.
I hope you create a sequel or expand on this. It's really good
How does the replicating cake batter work? I handed over the tripping twig and it came up? Is this a secret storyline?
it's an unfinished thing, there's nothing in there at the moment. Sorry.
Possibly. I definitely want to and I've done a bit of work, but it's been incredibly hard to buckle down and get anything done with quarantine lately. I wish I could give a more definite answer.
How did you do the weight system? I'm making a visual novel and i'm very curious
Sorry for the late reply. The weight system is a check on every page in a header passage, which shows an interstitial passage if it detects that you're a certain size. Then there's another passage linked in the footer that just shows you a different passage depending on what your weight value is. If you download Twine and open the project, you can see all these for yourself.
Wow... my fav endings were 'CREAM PUFF PET' and 'MILK BALLOON' I have played this so many times and really wish to acquire the 'Twine 2' file used to make this, if you have the project file I'd love to look into it.
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BwoompfBerry#4768
The file is actually just the html itself. You should be able to open it directly in twine, there's no special compilation process. Try downloading the page itself, if that doesn't work I can find a copy for you tomorrow.
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Also thank you!
Figured it out. This simple engine is very intuitive and fun to use, I'm quite interested tinkering within the engine, as-well as expanding upon your story + adding more content. Thanks!
I appreciate the offer, but I'm not looking for contributions at the moment. Been a bit busy with art and work and not going insane during quarantine.
Edit: I realize you're talking to someone else (the email I got just said 'there's a response', but in any case I ask you please do not just add to and repost my game (if that's what you were thinking).
To my understanding you must be at least obese (in order to walk into the stable and be heavy enough to trigger the pressure-plate) after that you must drink all the milk yourself. (it's been a bit since I've done this ending so I may be wrong)
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This is correct. Spoilers, obviously, but https://pastebin.com/viYCgj7q has a full list of all endings and how to get them (please let me know if any are not working).
I know this comment is several months old, but he used a free program called Twine to make this, it's in the game description, under 'more information.'
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I guess by getting inspired by scenes you visually like and redesigning them in a quite different way, with other locations / protagonist and NPC-nicks, etc.? At least that's approx. how I was coding mine by imagining a video how it could be interesting to think of a game and coding referring lines that affects the game-play's story.
I really liked it. I hope maybe you can create more stuff like this. Also maybe a sequel.
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How do I get the most out of player's weight gain?